Description
Building Natural Environments using Gaea & Houdini. In this comprehensive four-hour workshop, Rasha Shalaby takes environment artists and matte painters on a journey from initial idea to final image. Using Gaea, Houdini, V-Ray, and Photoshop, she recreates the ancient Sinai Desert in Egypt and the Red Sea Mountains. This workshop is perfect for artists working in the field of special effects for film, television, and video games. Rasha walks through the complete process of building a natural environment based on a real location, step by step. This course will help artists create highly realistic and detailed natural environments for a variety of projects. By participating in this course, artists can improve their skills in environment design, texturing, lighting, and rendering.
What you will learn:
- Planning the Environment: Learning how to plan and organize a project
- Creating the initial idea: Building basic assets and creating the main camera angle
- Developing and texturing assets in Gaea: Using Gaea to create terrain and its textures
- Environment Visual Development in Houdini/V-Ray: Creating layered shaders in V-Ray to achieve the highest level of detail in final renders
- Final build of the environment: Creating the final environment and making final adjustments
This course is suitable for people who:
- They are looking to learn how to create realistic natural environments.
- They want to learn about Gaea, Houdini, V-Ray, and Photoshop.
- They work in the field of special effects for film, television, and video games.
- They want to learn the complete process of building a natural environment from start to finish.
Course details
- Publisher:Â TheGnomonWorkshop
- Instructor:Â Rasha Shalaby
- Training level: Beginner to advanced
- Training duration: 4 hours and 15 minutes
Course headings
- 00. Preview
- 01. Planning the Environment
- 02. Concept Creation: Creating Base Assets — Part 1
- 03. Concept Creation: Creating Base Assets — Part 2
- 04. Concept Creation: Creating a Hero Angle — Part 1
- 05. Concept Creation: Creating a Hero Angle — Part 2
- 06. Developing & texturing Assets in Gaea
- 07. Look Dev of the Environment Build in Houdini/V-Ray
- 08. Finalized Environment Build & Final Touches
Images from the Building Natural Environments using Gaea & Houdini course
Sample course video
Video display
Installation Guide
After Extract, view with your favorite player.
Subtitles: None
Quality: 1080p
Download link
File size
2.2 GB