Description
Multiplayer Racing Game Development in Unreal Engine 5 & C++. This course provides game enthusiasts and developers with a step-by-step guide to building a fully functional multiplayer racing game using the powerful capabilities of Unreal Engine 5, the flexibility of C++, and the capabilities of Steam networking. Throughout the course, all aspects of multiplayer game development are covered, from basic networking concepts to advanced topics such as replication, custom session management, and integration with Steam.
Participants in this course will learn the principles and techniques needed to create a seamless and engaging online multiplayer experience. They will learn how players can host and join online tournaments, compete against their opponents in a competitive environment, and see all game events synchronized in real time. The comprehensive replication system implemented in this course ensures that all aspects of gameplay are displayed seamlessly and harmoniously for all players. In addition, the course will explore the details of game session management, so that participants will be able to design and implement custom systems for creating and managing private and public tournaments. Steam integration is also considered an important part of the course, and how to use Steam’s online capabilities in Unreal Engine 5 is fully taught.
What you will learn:
- Principles of developing multiplayer games using Unreal Engine 5, C++ language, and networking capabilities.
- How to integrate the Steam platform and use the Unreal Engine Online Subsystem.
- Networking and data replication mechanisms to synchronize player movement, collisions, and UI updates.
- Design and implement different game modes, manage sessions, and create custom settings for sessions.
- Build a user-friendly menu for hosting and joining games and setting up tournaments.
- Implementing realistic vehicle physics and ensuring smooth reproduction across the network.
- Use remote procedure calls (RPCs) and delegates for efficient multi-person interactions.
- Create a custom system for game sessions to share and join players in games.
- Synchronize vehicle sounds such as engine start-up and shutdown and race mode across the network.
- Develop a winning system where the first player to reach the finish line is declared the winner.
- Tips for optimizing multiplayer games to improve performance and reduce lag.
This course is suitable for people who:
- Game developers interested in learning how to develop multiplayer games in Unreal Engine 5.
- Intermediate Unreal Engine users looking to expand their knowledge of C++ and networking concepts.
- Indie developers who are interested in creating multiplayer online racing games.
- Anyone who wants to learn Steam integration, data replication, and networking concepts in Unreal Engine 5.
Multiplayer Racing Game Development in Unreal Engine 5 & C++ Course Details
- Publisher: Udemy
- Instructor: Rahmat M
- Training level: Beginner to advanced
- Training duration: 6 hours and 9 minutes
- Number of lessons: 32
Course syllabus as of 2025/4
Prerequisites for the Multiplayer Racing Game Development in Unreal Engine 5 & C++ course
- Basic knowledge of Unreal Engine 5 and C++
- A PC capable of running Unreal Engine 5
- A Steam account for testing online features
Course images
Sample course video
Installation Guide
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Subtitles: None
Quality: 720p
Download link
File size
3.2 GB