Description
Houdini KineFX Rig Packaging Course. Creating a rig is not just about building the mechanisms, it also requires building the user interface and various tools. In this course, we will work with a KineFX rig in Houdini but will not focus on building the rig itself. Instead, we will focus on building the user interface for the rig, distributing the rig, and creating tools to make animation easier. We will work with a basic humanoid rig that has already been built. We will convert this rig from a mesh to a basic HDA that allows for animation with a single node. We will also explore several methods for distribution. A rig is not a standalone element, as we will often need tools to make animation easier. These tools will include channel groups, tools for easier keyframing of parameters, as well as zero and default states. We will also create a pose library that will allow us to store character poses. We will create these with HDA UIs as well as with custom Python panels. Selecting characters can also be made easier with character selectors, and we will do this with both the default Houdini character selector and a custom Python panel.
What you will learn in the Houdini KineFX Rig Packaging course
- Creating a user interface for a KineFX rig
- Creating a character selector for a KineFX rig
- Creating a pose library for a KineFX rig
- Creating tools to make it easier to animate a KineFX rig
This course is suitable for people who:
- Houdini is average user.
Houdini KineFX Rig Packaging Course Specifications
- Publisher: Udemy
- Instructor: Simon Hayes
- Training level: Beginner to advanced
- Training duration: 7 hours and 30 minutes
- Number of lessons: 45
Course headings
Houdini KineFX Rig Packaging Course Prerequisites
- Houdini knowledge
- An understanding of rigging with KineFX.
- Basic Python knowledge
Course images
Sample course video
Installation Guide
After Extract, view with your favorite player.
Subtitles: None
Quality: 720p
Download link
File size
3.9 GB